Intrepid is name of their game

Written By Unknown on Sabtu, 23 Maret 2013 | 23.54

A group of small, independent game developers that formed less than six months ago has been making waves in the industry ahead of this weekend's PAX East videogame conference.

The Indie Game Collective, started last October in shared workspace at Intrepid labs in Cambridge, already counts studios with bestselling mobile apps — and others poised to have big sellers this year — among its members. What they lack in capital and resources is made up by having experienced collaborators nearby to help answer the big questions.

"Most of us were working out of our houses," said Michael Carriere, a game developer who started the collective. "Making a successful company is something that takes time, since games are risky and being able to collaborate is very important. When I started asking what people needed to succeed, it was real estate and collaboration and this addresses both."

Ziba Scott, founder of Popcannibal, had one of the biggest Apple App Store hits last year with "Girls Like Robots," which was published by Comedy Central's Adult Swim. Scott credited the collective and the indie gaming community in the Boston area with helping to make it this far.

"I didn't even think I'd still be running a game studio at this point," Scott said. "And, I don't know if I would if it wasn't for all of the help I've gotten from the community."

One of the rising stars of the collective is Erik Asmussen, the sole employee of 82 Apps Inc., named for the address where he and his college buddies used to daydream about starting their own businesses. After working out of his house, Asmussen joined the collective to help take the company to the next level.

This past week he launched "Pwn: Combat Hacking" in the Apple App Store. The mobile game has been getting a lot of buzz heading into PAX East after winning the 2013 MassDiGI Game Challenge and is poised to be the next big seller out of the collective. The game mimics the way '90s movies used to portray hacker battles on the big screen, and players don't need to know how to code.

"It helps having the collaboration and being able to share resources and hang out with people in the business," Asmussen said.

Trevor Stricker, president of indie game studio Disco Pixel, agreed that being able to draw on differing backgrounds and having the other developers act as sounding boards is a key to success.

"The video game industry tends to be a high mortality endeavor," Stricker said. "So having a strong community might sound wishy-washy, but it's really important to succeeding in this business as a small developer."


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